Sunday, 11 January 2009

fighting styles

So I was thinking about the fighting in game from a programming prospective and couldn't remember what style we said. Are we going for a button bash stylie or will it be turn based fighting like final fantasy? I think turn based would be easier for us to programme. But I also think we could attempt a button attack style...

Any thoughts on this or how we see the fighting working?

7 comments:

  1. I think it's up to you guys (the programmers) based on how easy or difficult it will be to programme either styles...

    Are we still going for the weapon fighting style (swords and stuff) more so than a Mortal Kombat type fighting style?

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  2. It would definitly be easier for you guys to create an RPG style fighting system, although I don't think Tamara would find it very interesting would you? :P

    If it's possible we could try the other style.

    If not however, Myself, Joe and Dom have enough years of RPG's under our belts to make a pretty balanced system between us lol.

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  4. We should think about what would be more effective and what we could develop.

    I was thinking that if we were to develop this as a 3rd-person action-adventure, we would be able to express the physical degradation of the player more effectively, with the character moving more slowly over time, taking longer to swing a weapon, falling back harder when injured etc.

    Of course, I was discussing this with Leroy earlier, and we both agreed that this would be a gargantuan task to even THINK about coding. So I'm not sure how much traction the idea has for us. =P

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  6. P.S. Ack, why can't you edit posts in Blogger? >_<

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  7. And when I say 'posts', I mean 'comments'. [facepalm]

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